#ifndef clox_value_h #define clox_value_h #include #include "common.h" typedef struct Obj Obj; typedef struct ObjString ObjString; #ifdef NAN_BOXING #define SIGN_BIT ((uint64_t)0b1000000000000000000000000000000000000000000000000000000000000000) #define QNAN ((uint64_t)0b0111111111111100000000000000000000000000000000000000000000000000) #define TAG_NIL 0b01 #define TAG_FALSE 0b10 #define TAG_TRUE 0b11 typedef uint64_t Value; #define IS_BOOL(value) (((value) | 0b01) == TRUE_VAL) #define IS_NIL(value) ((value) == NIL_VAL) #define IS_NUMBER(value) (((value) & QNAN) != QNAN) #define IS_OBJ(value) (((value) & (QNAN | SIGN_BIT)) == (QNAN | SIGN_BIT)) #define AS_OBJ(value) ((Obj*)(uintptr_t)((value) & ~(SIGN_BIT | QNAN))) #define AS_BOOL(value) ((value) == TRUE_VAL) #define AS_NUMBER(value) valueToNum(value) #define BOOL_VAL(value) ((value) ? TRUE_VAL : FALSE_VAL) #define FALSE_VAL ((Value)(uint64_t)(QNAN | TAG_FALSE)) #define TRUE_VAL ((Value)(uint64_t)(QNAN | TAG_TRUE)) #define NIL_VAL ((Value)(uint64_t)(QNAN | TAG_NIL)) #define NUMBER_VAL(value) numToValue(value) #define OBJ_VAL(object) ((Value)(SIGN_BIT | QNAN | (uint64_t)(uintptr_t)(object))) static inline double valueToNum(Value value) { double num; memcpy(&num, &value, sizeof(Value)); return num; } static inline Value numToValue(double num) { Value value; memcpy(&value, &num, sizeof(double)); return value; } #else typedef enum { VAL_BOOL, VAL_NIL, VAL_NUMBER, VAL_OBJ, } ValueType; typedef struct { ValueType type; union { bool boolean; double number; Obj* obj; } as; } Value; #define IS_BOOL(value) ((value).type == VAL_BOOL) #define IS_NIL(value) ((value).type == VAL_NIL) #define IS_NUMBER(value) ((value).type == VAL_NUMBER) #define IS_OBJ(value) ((value).type == VAL_OBJ) #define AS_OBJ(value) ((value).as.obj) #define AS_BOOL(value) ((value).as.boolean) #define AS_NUMBER(value) ((value).as.number) #define BOOL_VAL(value) ((Value){ .type = VAL_BOOL, .as = { .boolean = value } }) #define NIL_VAL ((Value){ .type = VAL_NIL, .as = { .number = 0 } }) #define NUMBER_VAL(value) ((Value){ .type = VAL_NUMBER, .as = { .number = value } }) #define OBJ_VAL(object) ((Value){ .type = VAL_OBJ, .as = { .obj = (Obj*)object } }) #endif typedef struct { int capacity; int count; Value* values; } ValueArray; bool valuesEqual(Value a, Value b); void initValueArray(ValueArray* array); void writeValueArray(ValueArray* array, Value value); void freeValueArray(ValueArray* array); void printValue(Value value); #endif // clox_value_h